Slap Fight
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is a 1986
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from ...
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
developed by
Toaplan was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and ...
and published by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a effort to counterattack the invaders. Initially launched for the arcades, the game was later
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to other microcomputer and
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
platforms by various
third-party developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
s, with each one featuring several changes or additions compared to the original release. ''Slap Fight'' proved to be popular with arcade players despite a low number of arcade boards manufactured in Japan, however it was met with mixed reception from video game magazines across western regions, specifically the home
conversion Conversion or convert may refer to: Arts, entertainment, and media * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * "Conversion" (''Stargate Atlantis''), an episode of the television series * "The Conversion" ...
s. Although it never received a direct sequel, the game's ideas and weapon system were later inherited by both '' Truxton'' and ''
Grind Stormer ''Grind Stormer'' is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to '' Slap Fight''. Based around a video game wi ...
'', with the latter being regarded as its spiritual successor. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.


Gameplay

''Slap Fight'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
-themed vertically scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
game reminiscent of '' B-Wings'', where players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a counterattack effort to defeat an invading alien race led by Gaudy on planet Theron as the main objective.''Slap Fight MD'' manual (Sega Mega Drive, JP) Besides some stationary
helicopter A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes ...
s with blades spinning, there are no flying enemies in the entire game. As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
at the end that must be fought before progressing any further is reached. Players have only two weapons at their disposal: the standard and side shots that travel a max distance of half the screen's height and length. The game's weapon power-up system takes inspiration from ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scra ...
''; certain enemies spawn a star-shaped
item Item may refer to: Organizations * ''Instituto del Tercer Mundo'' (ITeM), the Third World Institute * ITEM club, an economic forecasting group based in the United Kingdom Newspapers * ''The Item'', an American independent, morning newspaper ...
upon destruction to be collected, activating an upgrade menu at the bottom of the screen that moves a lit cursor through the list of weapon power-ups described below. However, activating any weapon power-up increases the ship's
hitbox Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer gr ...
, making it a bigger target for enemy fire and difficult to keep successive lives in the heat of battle. If any power-up is lit but the player's ship is destroyed before a power-up could be selected, the star item is "carried over" and the speed power-up is lit on the next life. A number of hidden bonus secrets to be found are hosted, which is also crucial for reaching high-scores to obtain extra lives, as firing on determined locations and certain
setpiece In film production, a set piece is a scene or sequence of scenes whose execution requires complex logistical planning and considerable expenditure of money. The term is often also used more broadly to describe a sequence in which the film-maker's ...
s within the scenery in some stages reveals a bonus secret. Major weapons affect the enemies and terrain differently. For example, certain enemy towers can only be destroyed with laser or homing missile shots; other enemies are destroyed much faster with specific weapons to match. If bomb or homing missile shots are equipped, certain bonus targets will appear or parts of the landscape may be destroyed to reveal bonuses. If laser is active, certain plants in the landscape can be shot repeatedly to grow and earn extra points until they scroll off-screen. It has been reported that a bug in the game enabled the player to obtain all power-ups, simply by allowing themselves to be killed by the first enemy appearing upon starting the game without touching the controls. If this occurred, the next time the player's ship appears, it has all the power-ups equipped. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the ship's
firepower Firepower is the military capability to direct force at an enemy. (It is not to be confused with the concept of rate of fire, which describes the cycling of the firing mechanism in a weapon system.) Firepower involves the whole range of potenti ...
to its original state and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. After completing the last stage, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns. The title does not support continues with extra credits and is believed to loop endlessly.


Plot

The plot of ''Slap Fight'' varies between each region and version.''Alcon'' arcade flyer (Taito, US) The game takes place in the year 2059 on another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 space fighter craft to stop the invaders from taking over Theon.


Development


Arcade version

''Slap Fight''s development team had a concept for a game that featured secrets, while its main appeal was to keep players investing in long play sessions that revolved around hidden items and the weapon power-up system, as then-Toaplan composer Masahiro Yuge stated that the team's idea for the game was to add as many secrets as they could such as an alien that resembled one from ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', which they included as an homage to Taito, with Yuge citing his affinity for titles with hidden secrets and characters.
Translation
by Shmuplations. ).

Translation
by Shmuplations. ).

Translation
by Shmuplations. ).

Translation
by Shmuplations. ).
''Slap Fight'' was also one of the earliest projects Toaplan made using game design documents, though Yuge claimed that these were added after development as postscripts, since the team "needed some written records".
Translation
by Shmuplations. ).
Yuge stated that the weapon change mechanism was intended to be a strategic element in ''Slap Fight'', as the player's ship is rendered invincible. The weapon power-up system was implemented early during the creation process, since the development team wanted to make "that kind of game", while each of the weapons' functionality and roles were decided to be good for certain sections in the title. All of the secrets were planned from the beginning of development and the team kept adding to the idea during the creation process such as secrets that required certain weapons. Another secret, the ship's satellite "option", was an idea suggested by Osamu "Lee" Ōta as a way to give the second player on an cocktail cabinet a purpose.


Mega Drive version

The
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as ...
conversion titled ''Slap Fight MD'' was developed by M.N.M Software, a Japanese game development company founded by former Dempa Micomsoft member Mikito Ichikawa. Ichikawa met then-Toaplan composer
Tatsuya Uemura is a Japanese arcade game musician and programmer. He has composed the following scores for arcade games: *''Flying Shark'' *''Tiger-Heli'' *''Guardian'' *'' Hellfire'' *'' Twin Cobra'' *'' Out Zone'' *'' Dogyuun'' *''Zero Wing'' (with Toshiaki ...
at the home of late ''
Bubble Bobble is a 1986 platform arcade game developed and published by Taito. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world know ...
''
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
Fukio Mitsuji , also known as "MTJ", was a Japanese game designer and artist. Mitsuji is best known for his work at Taito, where he created popular arcade platform game ''Bubble Bobble'' and its follow-up ''Rainbow Islands''. He later ran a game design school, ...
, exchanging business cards before Ichikawa found the offices of Toaplan two weeks later. Being a fan of ''
Twin Cobra ''Twin Cobra'', known as in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game ''Tiger-Heli''. ...
'', Ichikawa wanted to make a console port but Uemura told him the game was already being converted by another team. Uemura then asked if Ichikawa could port ''Slap Fight'' instead, which surprised Ichikawa, as the arcade original displayed Taito's logo. He accepted the offer since he was a big fan of the arcade version. ''Slap Fight MD'', which was created under subcontract from Toaplan, was developed concurrently over the course of one year alongside four other projects at M.N.M Software, including '' Streets of Rage 2'' and a unreleased Mega Drive conversion of '' Dash Yarō'', affecting both development of the port and Ichikawa's health greatly due to increasing overtime to the point of working at home on his PC while his health condition deteriorated, prompting him with including version information in the project during development as a result. Uemura served as producer, while programmer Jun Shimizu did the coding process entirely by himself and also served as
level designer In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. '' Streets of Rage'' composer
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres ...
was recruited by Ichikawa to score the music due to his experience with M.N.M, while voicework was done by a friend of Koshiro serving at a US military base. Ichikawa arranged the original arcade music and claimed that M.N.M originally did not have plans to arrange the arcade's music, however Uemura requested it and after positive feedback from him, led Ichikawa to committing to the task. Toaplan also provided reference materials used during development of the arcade original to the team at M.N.M. The cover art was drawn by Parsley Promotion. The special mode in ''Slap Fight MD'' was developed by M.N.M due to the fact that their conversion would have not featured as much content if they had followed Toaplan's basic contract of just porting the straight arcade version of ''Slap Fight'' to the Mega Drive. Ichikawa stated that the special mode was conceived as the "ultimate version" and featured a wider range of strategic play, as the team felt the original arcade release did not offer as many gameplay strategies and depth. Both Toaplan and M.N.M wanted the port to be catered towards casual and hardcore players.


Release

''Slap Fight'' was first released in arcades across Japan on July 1986 and later in North America on September of the same year, as well as in Europe by Taito. Known commercial ports of the game released across European and North American markets include:
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
, Atari ST, Commodore 64,
Thomson MO5 The Thomson MO5 is a home computer introduced in France in June 1984 to compete against systems such as the ZX Spectrum and Commodore 64. It had a release price of 2390 FF. At the same time, Thomson also released the up-market Thomson TO7/7 ...
,
Thomson TO8 The Thomson TO8 is a home computer introduced by French company Thomson SA in 1986, with a cost of 2,990 FF. It replaces its predecessor, the Thomson TO7/70, while remaining essentially compatible. The new features of the TO8, like larger mem ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
. Almost all microcomputer versions of the game would later be re-released as budget titles by The Hit Squad. A Sega Mega Drive conversion titled ''Slap Fight MD'' was published in Japan by Tengen on 11 June 1993 and South Korea by
Samsung The Samsung Group (or simply Samsung) ( ko, 삼성 ) is a South Korean multinational manufacturing conglomerate headquartered in Samsung Town, Seoul, South Korea. It comprises numerous affiliated businesses, most of them united under the ...
on the same year. Tengen produced an estimated run of 5000 copies for the Mega Drive port. "Slap Fight MD" itself is a new special game mode with new levels, graphics, weapons and music, plus a new "bomb" feature at the cost of wing power-ups and new music composed and arranged by Yuzo Koshiro, which is presented on the title screen. The original game was also included, but with changes such as configuration for the shield's timer and a in-game announcer. It was later included on the Japanese version of the
Sega Genesis Mini The Sega Genesis Mini, known as the Mega Drive Mini in regions outside of North America, is a dedicated console modeled on the Sega Genesis. The Mini emulates the original console's 16-bit hardware, and includes 42 games ported by M2. It was r ...
in 2019. In '' Taito Nostalgia 2'' for the ''
Let's! TV Play Classic Let's! TV Play Classic (Let's!TVプレイCLASSIC or レッツテレビプレイ クラシック) is a series of Japan-only plug & play devices developed and distributed by Bandai programmed on '' XaviX'' software created by SSD Company Limited ...
'' plug and play game series by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
, the original Japanese version and a new version titled ''Slap Fight Tiger'' were included. In this version, players control the titular attack helicopter from ''
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of ...
'' instead of the SW475, while the laser is changed to fire a three-way spread shot and new enemies such as the aliens from ''Space Invaders'' are introduced. ''Slap Fight'' is planned to be included as part of the ''Toaplan Arcade 1'' compilation for
Evercade The Evercade is a handheld game console developed and manufactured by UK company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. Development began in 2018, and the console was rel ...
.


Reception

According to Tatsuya Uemura, not many arcade boards were produced for ''Slap Fight'' in Japan but proved to be popular among players. Japanese magazine ''Game Machine'' listed it on their 1 September 1986 issue as being the seventh most-successful table arcade unit of the month, outperforming titles such as ''
Ikari Warriors ''Ikari Warriors'', known as in Japan, is a vertically-scrolling, run-and-gun shooter arcade video game released by SNK in 1986. It was published in North America by Tradewest. The game was released at the time when there were many ''Commando' ...
'' and ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scra ...
''.
Den of Geek ''Den of Geek'' is a US and UK-based website covering entertainment with a focus on pop culture. The website also issues a bi-annual magazine. History ''Den of Geek'' was founded in 2007 by Simon Brew in London. In 2012, DoG Tech LLC licensed ...
noted its weapon system and multiple ways to kill enemies.


Legacy

According to Masahiro Yuge, some of the ideas implemented in ''Slap Fight'' would later go on to influence development of ''Truxton''. A spiritual successor, ''Grind Stormer'' (1993), uses a weapon power-up system reminiscent of ''Slap Fight''. In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after ''Truxton''s Japanese title that was founded in 2017 by Yuge, who are affiliated with arcade manufacturer exA-Arcadia.


Notes


References


External links


''Alcon''
at GameFAQs
''Alcon''
at
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''Alcon''
at
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''Alcon''
at MobyGames
''Slap Fight''
at The Toaplan Museum {{DEFAULTSORT:Slap Fight 1986 video games Amstrad CPC games Arcade video games Atari ST games Commodore 64 games Multiplayer and single-player video games Science fiction video games Sega Genesis games Sega Genesis-only games Shoot 'em ups Tengen (company) games Toaplan games Vertically scrolling shooters Video games scored by Martin Galway Video games scored by Masahiro Yuge Video games scored by Yuzo Koshiro Video games set in the 2050s ZX Spectrum games